
Thurman Lucidious
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Posted - 2009.07.08 16:38:00 -
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Edited by: Thurman Lucidious on 08/07/2009 16:39:09 I have to say I'm unhappy with the mission system. The agent types seem to be in name only, I've had encounter missions that request mining...well I'm not set up for mining in a Merlin decked out with weapons! It's almost like EVE is forcing us into certain roles from the start, when clearly the game is about finding your own path. I've lost faction points a couple times because I've gotten missions that are for mining from either encounter or courier agents.
Seperation of these tasks needs to happen in order to prevent players from coming to "dead ends".
Another HUGE problem is the integration of the agents. Starter agent should give you contacts to other agents and those agents should give you agents to go see after that etc. This still leaves options of places to go and see, yet gives the gamer some sort of direction. Look, I played WoW for a long time, and for however many people complain about it their game mechanics are great. They lead the player through a story, yet there's lots of things to explore. All I'm saying is that you folks need to lead the newer characters a little more into the universe. You need to break them into the universe easily by slowly increasing mission difficulty and slowly driving them into low sec space.
For instance, I had a mission the other day that had me in low sec space as a LVL 1 character and I got jumped by a couple Gallante player pirates...it was hardly a battle, and in fact before I had a chance to even react I was dead... three hits from weapons and I was toast. This more than anything else will hurt your account base, and people won't stick around.
Sure we all love PvP, that's why I'm here, but there needs to be more support for new players and helping them understand the game mechanics that are so drastic. This is evident by your forums, look at all of the basic questions on a regular basis. This is where your development team should be looking. I see questions like "How do I do this, or that" all the time, there should be missions designed to teach the player every aspect of the game, then combine these tasks into larger mission strings. You've started to do this somewhat within the game, but clearly more work needs to be done, and I should ever have an instance where I've got an encounter in the first part of a mission string, then I'm asked to haul 10x's more ore than I have cargo space for. In D&D terms, that's like asking a Rogue to tank in a battle...that's just not how the character is designed.
Anyways this is just my $.02 on the game as a whole and the PvE environment...it needs work.
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